1002-Cover-frontSince we started Firelight Game Company, the top of the fan wishlist has included a Lost Worlds app. We’ve had many fans inquire about making an app and many others who’ve offered to help us build one. We’ve promised everyone that it was one of our top priorities. We’ve talked to a few interested developers over the past year but we didn’t want to make an announcement until we found the right fit. Well, now we’re ready!

We’re extremely happy to announce that we are partnering with Island Officials of Woodbury, NJ to build the first official Lost Worlds app. We have spent some time with them and believe they are an ideal candidate for the project. They have experience and a strong presence in the local gaming community. Plus they introduced us to Chicken Flingers, arguably the most fun game to play while at a convention. If you attend a convention they are at, I highly suggest you ask them about it. Hehe. But I digress…

The plan is in early stages and it is unusual that everything goes as planned all the time. However, we’re patient,  persistent and we’re working with a very competent team of developers at Island Officials. Want to know the plan? Ok. Work will begin soon and we hope to have a prototype this Fall 2014. The prototype will start with the original characters designed back in 1983. After that, we may continue to convert the large collection of character books and/or create some new Lost Worlds characters. In any case, it’s likely to contain new art and initially available on iOS and Android.

We hope you’re as excited as we are about the Lost Worlds app! We are always happy to hear your thoughts, suggestions or any other comments you feel like sharing with us so let us know what you think! Subscribe to our blog, Facebook or Twitter accounts to get the latest announcements as they’re released. Have a great summer!

Hill Troll with Club Classic Lost Worlds

Hill Troll with Club Classic Lost Worlds

Firelight Game Company’s local convention hopping crew is excited to announce that Firelight Game Company will be a vendor at this year’s Retro Con 2014 at the Greater Philadelphia Expo Center in Oaks, PA Saturday & Sunday September 27th & 28th. At our last convention, TooManyGames 2014, many of you asked us to bring back more of the Classic Lost Worlds characters. Since then, we have been very busy doing just that.

We are pleased to announce that we will be bring more of the original Classic Lost Worlds Characters to Retro Con 2014! Man in Chain, Dwarf, and Hill Troll are just a few of the many characters that will be available. Please stop by our booth and check them out!


So a visitor to our table at TooManyGames convention mentioned a little shop called RedCap’s Corner in University City. We had heard of it before but never went to visit until this past Thursday. We were impressed with the game selection and how busy it seemed. It also turns out to be a great meeting place for Pathfinder Society, Magic and Warhammer sessions. Of course other tabletop gaming is also encouraged. Jill and I have both been having withdraw symptoms since the dissolution of our game group.

The reason I decided to write this post is because I noticed a game I hadn’t noticed before. At first I thought it had ties to the Lord of the Rings because the name is similar to Numenor but it’s not. The games name is Numenera and just a brief look grabbed my interest. Beautiful art, simple gameplay, a fusion of Fantasy and Science Fiction, what more could you ask for?

Numenera core book

Numenera core book

It haunted me until I finally had to go back for the core rule book and bestiary. I spent the majority of the day pouring thorough the book from page 1. Monte Cook’s preface describes how a twenty year dream and the influence of French artist, Moebius, writer, Gene Wolfe, and Planescape evolved into the Ninth World of Numenera. Approximately a billion years in the future, Earth has seen the come and go of eight other civilizations both human and non-human. It is post-apocalyptic and humanity is back but the history of the world has been lost. It’s a world of mystery and ‘magic’. The Aeon Priests search for the truth, making religion of science. Cook quotes Sir Arthur C. Clark as the heart of the concept, “Any sufficiently advanced technology is indistinguishable from magic.”

There are only three character types (classes if you will) and three character stats. It’s hardly a shortcoming. The branches reaching out from these meager roots encompass nearly anything you can imagine. Your focus, background and makeup really define your unique character. You can be human, mutant or cybernetic. If the typical fighter or mage roles don’t suit you, a Jack will do the job. Jacks are flexible characters with multiple talents. A billion years of civilization lost in history and character flexibility really opens up the gates of creativity. My mind staggers at the possibilities.

Another core difference is that experience is not gained by bashing foes but by finding and utilizing lost technology and using it to better yourself or your world. Fighting through beasts, mutants and mechanics are merely a means to an end. Uncovering the mysteries is the true objective. Experience can also be given by fellow players as well as the GM. There is no ladder of levels to achieve, only six ‘tiers’ of character development. Rather than hindering the game, the simplicity actually opens it up to what we really want, cool-ass role-playing and mind boggling stories based on the groups collective creativity.

The second part of Cook’s dream was a way of using “effort” in actions. This too provides a new way of calculating results not only on your level of skill, stats and a dice roll, but on sacrificing strength, speed or intellect to give bonuses to your action leaving you somewhat depleted but giving you a higher chance of success, very useful in those critical situations.

I haven’t finished my reading yet (400+ pages in the core manual) but my excitement only builds the more I uncover this unique twist on a popular fusion and the story-centric game system. I highly encourage you check it out for yourself. I know they caught my attention!

We had a great time this past weekend at TooManyGames 2014  at the Greater Philadelphia Expo Center.


Firelight Game Company Booth at TooManyGames 2014Excited to be at TooManyGames 2014Firelight Game Company Booth at TooManyGamesWe Found Waldo at TooManyGames 2014Lizardman is the Sensitive Artist Type at TooManyGames 2014CallMeMina at TooManyGames 2014Ghostbusters at TooManyGames
Lizardman is the Sensitive Artist Type at TooManyGames 2014

Firelight Game Company will be at TooManyGames 2014 at the Greater Philadelphia Expo Center  June 27th – 29th. Come visit us at Booth 67. We will have all the latest Queen’s Blade books, a variety of Queen’s Blade English Versions, and Classic Lost Worlds. Not sure how to play, or want to learn? We can teach you how to play in just 5 minutes! We look forward to seeing you there!!


Todd and I are looking forward to attending this year’s VuPop2 – An Academic Conference Where YOU are the Hero: Interactive Fiction in Print and Online on June 9th at Falvey Memorial Library Villanova University.

Stop by and say if you are in the area!

VuPop II Schedule of Events

9:30 – 10:00Registration and Coffee Time (Light Refreshments served)
10:00 – 10:15David Uspal and Michael Foight – Introductory Remarks and Overview
10:15 – 10:45Demian Katz – The History of Gamebooks
10:45 – 11:15Rebecca Slitt – Viking, Gunslinger, and Madam Midshipwoman: Gender and History in Interactive Fiction
11:15 – 12:00Laura Bang and Christopher Hallberg – A Live Interactive Reading of Groom of the Tomb
12:00 – 1:00Lunch Break (Lunch provided)
1:00 – 1:30Christopher Liu – On Writing, Interactively
1:30 – 2:00Randy Cook – Let There Be Light (or at least a simulated torch)
2:00 – 2:30David Uspal – Grues and Other Dark Place Hazards: The Incomplete History of Interactive Fiction and Graphic Adventures
2:30 – 2:45Afternoon Break
2:45 – 3:15David Perlman - Interactive Fiction: The Use of Two Forms of Pop Culture to Increase Public Bioethics Awareness
3:15 – 3:45Tom Rothamel – Visual Novels and Ren’Py
3:45 – 4:25Panel Discussion
4:25 – 4:30Closing Remarks
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